Increased match found speed for match making greatly.
1.2.1 Update
September 13th 2026
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// TODO: region, graphics options
For media or business inquiries: isotag.io@gmail.com
September 13th 2026
Increased match found speed for match making greatly.
September 13th 2026
Hey guys this will likely be the last big update for a while now as I focus on other things. For now: All abilities are indefinitely free to use for everyone!
What's changed:
Game now renders in fullscreen on bigger monitors (previously capped at 1280x720). Also added a setting to keep the 1280x720 game screen size if wanted
Added 3 new abilities:
• Decoy
• Vortex
• Chaos
Ability tweaks:
• Gum: +2 uses
• Freeze: -1 use
September 5th 2026
After the first week I got a lot of amazing feedback and I couldn't wait to implement it all so here it is! What changed can be found below but overall I think this update has drastically helped polish the game up. Also there is a new "chaos" ability planned that can be looked forward to very soon alongside "vortex" and "decoy". I'm grateful for everyone who took some time to play the game and I'm really hoping to try and get some more people to try the game in the coming weeks.
Whats new:
• Added game starting delay + animation to match start and between round wins/losses
• Improved between round UX
• Added a play again button to ranked that will auto queue you again
• The 20 second round clock will now reset to 3 seconds after a tag if the timer was already 2 or less seconds. This means the exits close for 3 seconds instead of staying open after a tag.
• Drastically improved mobile movement by making all joystick movement the same consistent speed.
• Added support for mobile to change ability button from left to right (under controls in settings)
• Reworked the ability shop and cosmetics shop UX
• Guest accounts can now buy cosmetics (still not able to buy tokens on stripe unless signed in)
• Improved leaderboard text contrast
• Fixed audio delay bug for specific abilities
• Bulldoze ability can no longer create small gaps that only the runner can fit through
• Fixed a bug where 2 people using bulldoze on the same wall caused a visual bug
• Major overhaul to a certain *ahem* opponent
• Ability tweaks:
• push: -1 use, -1s cd, +50ms duration
• bulldoze: -1.5s cd
• gum: +1 use, wall-slow 0.3x to 0.6x
• nails: -1s cd
• smoke: +2 uses
• freeze: radius increased, -500ms duration
August 29th 2026
Fixed a few bugs:
- iso rank elo progression bar now correctly shows x/200 instead of x/100
- Fixed the cloudflare turnstile sometimes not working due to vpns/adblockers/etc -> hopefully doesnt break anymore
the game now breaks gracefully in certain places if someone is using a browser without localstorage -> game still works just some features may not work as intended.
Also took note of a bunch of recommendations given by others and although Im taking a break for now on development for the next week or so I will soon continue. Shout out Arguably(Ovil) for being the first to reach iso rank
August 27th 2026
I'm very excited to officially launch IsoTag!!! I'm an indie developer working on this project so it took quite a bit of time to get this game to where it's at now. I also apologize if there's any bugs; let me know in the community discord if you find any and I'll try to fix them as soon as possible.
I'm going to be continuously updating isotag, such as adding new abilities, maps, skins, and effects. As well as just balancing the current abilities. Further I have many plans going forward such as being able to add friends, launching on steam (same thing but no ads for 2-3$ + achievements and steam account), as well as running tournaments every week.
If you enjoy the game please come say hi in the Discord and if you want to challenge the developer you can win some iso tokens if you manage to beat me.
- John Isotag
July 3rd 2026
Just finished the initial ranked system. Initial IsoTag version looking near complete!...
This devlog will have general update information after initial launch so people can keep track of changes being made, especially balancing for abilities, elo changes and what not.
RANKED GAME IN PROGRESS
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